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A closer look at the Digital Mobility Use Case

One of the Use Cases of the 5G-VICTORI project is the Digital Mobility Use Case. The main objective of this Use Case is to develop a common framework for innovative mobility applications and services. With the help of three distinct Applications, this Use Case will demonstrate how the E2E 5GUK platform can be configured on the fly to provide Immersive media services to travellers arriving at Bristol (Application 1), a VR Live streaming application delivered at the University of Bristol campus during a course (Application 2) but also investigate and showcase a Future Mobility application (Application 3).

Application 1: Journey locations

Mativision is a key partner in Applications 1 and 2 of the Digital Mobility Use Case, in collaboration with the University of Bristol.

Application 1 will provide immersive media and AR/VR services to travellers arriving at MShed. A synchronous 360° tour guide at specific geolocations will be given to a group of users with 5G connectivity. One of the main focuses of this Application is user mobility.

A boat will be hired for the purposes of this Application; Boarding passengers in front of MShed (Spike Island), the boat will follow a route reaching the SS G. Britain steamship before heading back to the Lloyds Amphitheatre (Harbourside area) for disembarking. The Bristol facility will provide seamless connectivity to users when they are moving (even on the boat) from one location such as MShed to the other location such as MSquare. When moving from one location to another, the synchronization edge and streaming server services will need to move as well, staying as close to the users as possible. The services will notify the backhaul operating system to move the services to the new locations using geofences. This will provide users with a seamless service virtual tour guide throughout the route planned through the city of Bristol.

Application 2: Journey locations

Application 2 will use 360° VR Multicamera Live streaming and focuses mainly on large user connectivity and greater number of users. A remote training class will take place at the university of Bristol and users will attend via 360° VR in real-time from anywhere in Bristol with access to the 5G UK network. The key metric of Application 2 is the number of concurrent users and bitrate achieved by users. At the same time, we will aim to demonstrate multibitrate live streaming of high resolution / high bitrate content to multiple user devices, network savings via edge content caching of livestream segments as well as edge service initialization on livestream connection to backhaul streaming server via 5GVIOS API integration.

Currently, Mativision and the Bristol Cluster partners are working towards a lab testing trial at the fall of 2021.

Mativision will provide an AR/VR application as well as the 360° VR Multicamera Live streaming. For more than a decade, Mativision, with a range of proprietary AR/VR technologies, has live streamed 360° content at high image qualities to international audiences, often integrating interactive content overlays on top of the immersive or interactive 360° content. In recent years, the company has 5G-enabled VLIPP®, the company’s proprietary immersive content distribution platform and field-tested it in applications targeting the tourism and cultural markets. The outcomes of this project will allow Mativision to further develop and exploit products and services in this market while at the same time becoming ready to exploit the benefits brought to such products when extensive 5G infrastructures become widely available.

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